Closed DarioXN closed 6 months ago
I was able to get more concrete information related to this bug. I guess https://sprockettools.github.io/TopGearCalculator.html has paid off! First I'll add a note that the "horsepower at given RPM" slider is always correct to the vehicle era.
When making a new design while the slider is set to Late WWII:
When making a new design while the slider is set to Early WWII:
When making a new design while the slider is set to WWI:
Note that changing the vehicle era after creating the vehicle does pretty much nothing to the tank.
Fixed in V0.2 CBT 2
Engine performance bug (while driving the vehicle around) still seems to be there. All of the sliders are correct, but the actual performance itself still matches interwar or WWI depending on the era you have picked.
Engine performance bug (while driving the vehicle around) still seems to be there. All of the sliders are correct, but the actual performance itself still matches interwar or WWI depending on the era you have picked.
Era tech loading using a new system which should prevent stuff like this from happening again.
Bug is still present. Using https://sprockettools.github.io/TopGearCalculator.html as a reference, engines perform similar to what it predicts when era is set to Interwar.
Bug is still present. Using https://sprockettools.github.io/TopGearCalculator.html as a reference, engines perform similar to what it predicts when era is set to Interwar.
Marked as major bug as this also interferes with trying to build reasonable designs, as it takes mobility out of the equation.
Track rolling resistance wasn't being applied and a constant fallback value was being used. Fixed in V0.2 Closed Alpha B1.
Title, seems like it uses Early-WW2 engine stats and rolling resistance, but with Late-WW2 limits (max displacement and cylinders).