Muushy / Sprocket-Feedback

Report bugs or suggest features for Sprocket.
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Extension to sight functionality (ie drivers and cupolas) #613

Open EggRolls65 opened 2 months ago

EggRolls65 commented 2 months ago

In the 0.2 Alpha, driver sights and commander's cupolas have no use other than aesthetics. Furthermore having a crew member for a commander role just takes up space as they don't have anything they can do.

What I propose is that all sights, (and cupolas), get the same functionality as the gunner's sight and there would be a way to switch between sights similar to how fire groups work currently, or maybe just switch between crew members and have sights assigned to them individually. I have found a way to achieve this in the game without file editing by using fire groups but it is very janky and requires a new cannon and a hidden gunner's sight for each sight and in the case of a cupola (or a sight that one might want to be able to turn) a new small hidden turret as well. (I would upload the file for a tank I made with these sights but I'm not sure how to upload them)

If these other sights were able to be used as sights and see through them I feel like it could also be cool if there was a setting to disable the third person view and only use these sights to be able to see, therefore placing a cupola and a commander would be very important.

Additionally it could be cool if one could set the zoom for each sight, instead of how it is currently where you can just zoom in and out while in the sight view.

(Sorry if this or something similar has already been posted, I didn't see anything but I'm also not very good at this site yet.)

AoKishuba commented 1 month ago

I also think this would be pretty cool, and would allow for first-person only play.