Muushy / Sprocket-Feedback

Report bugs or suggest features for Sprocket.
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Reduce the recoil of guns to 1/2 what it is now #641

Closed robotnikthingy closed 1 month ago

robotnikthingy commented 1 month ago

Is your feature request related to a problem? Please describe. Right now, its hard to contain guns within the turrets of tanks without making them unneccessarily long, and interferes with historical designs

Describe the solution you'd like Until recoil dampening mechanics and mechanisms are added, I propose reducing the recoil to 1/2 of what it currently is now. I came to this conclusion by looking at the interior of turrets from tanks such as the IS-2

If we are to go by the recoil guard on the IS-2 tank, the recoil of the gun is about twice the length of the breech block 23985767926_3e410af574_o

Compared to in game right now on a replication of the IS-2 firing the same 122x785 ammo, where its twice as long image

Its a rough estimate, but would much more accurately match the historical recoil of the majority of guns, and make designing historical designs and replicas more easier

Describe alternatives you've considered

Additional context This is all done in the .20 alpha released on 10/7/24

IllyStable commented 1 month ago

I dont believe that distance is recoil - it's dependant on the shell dimensions making me think it's the space needed to push the shell into the breech. The IS-2 used 2 part ammo which is why it's turret shape wasn't impacted by this.

Harbisonel commented 1 month ago

I dont believe that distance is recoil - it's dependant on the shell dimensions making me think it's the space needed to push the shell into the breech. The IS-2 used 2 part ammo which is why it's turret shape wasn't impacted by this.

Yes, that's exactly what it is.

Space needed for loading.

I don't think recoil is even simulated when it comes to internal management, it's only cosmetic for now.

robotnikthingy commented 1 month ago

I dont believe that distance is recoil - it's dependant on the shell dimensions making me think it's the space needed to push the shell into the breech. The IS-2 used 2 part ammo which is why it's turret shape wasn't impacted by this.

Yes, that's exactly what it is.

Space needed for loading.

I don't think recoil is even simulated when it comes to internal management, it's only cosmetic for now.

I dont believe that distance is recoil - it's dependant on the shell dimensions making me think it's the space needed to push the shell into the breech. The IS-2 used 2 part ammo which is why it's turret shape wasn't impacted by this.

I think i see what your saying, that part is the space required to load the shell. However, when you hover over the travers gear (box thing with flywheel on it) it shows the recoil for tge breech itself as well, which is rather large.

Im not at my computer so I cant upload a screenshot at the moment

IllyStable commented 1 month ago

I believe that's still the shell loading range, just it shows as an arch this time because its the loading area at every angle of elevation.

robotnikthingy commented 1 month ago

Nevermind you guys are right. The part I was talking about was the breech block hit box, doesn't look like recoil affects it

image