Muushy / Sprocket-Feedback

Report bugs or suggest features for Sprocket.
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Armor view coloring #688

Open DarioXN opened 2 weeks ago

DarioXN commented 2 weeks ago

Having everything be bright green is pretty hard on the eyes, and unhelpful.

I know that having the color correspond to the effective armor thickness is not nearly as simple as it was before, so my suggestion is to have it correspond to the raw armor thickness instead (with the faces generated by armor thickening inheriting the same color as the face or vertex they belong to.