Closed XfedeX closed 3 years ago
Add a way to get attack cooldown. E.G.:
on any move: set {_a} to player's attack cooldown send "§eCooldown: %{_a}%"
0 = not recharged, 1 = fully recharged. And, if it is possible, allowing numbers greater than 1 would be cool too! E.G.: 2 = fully charged 2 times.
EDIT: Oops, posted this in the wrong place :(
Add a way to get attack cooldown. E.G.:
0 = not recharged, 1 = fully recharged. And, if it is possible, allowing numbers greater than 1 would be cool too! E.G.: 2 = fully charged 2 times.