Closed tokitoki22 closed 3 years ago
Sorry the problem which I saw seems caused by blender 2.92 only. when I bake animation , 2.92 can no bake correctly for some IK retarget animation. but even though I use same blend file, 2.83LTS can bake animation correctly for target rig.
(and with set-up bone map, I could avoid to use correction future, then maybe even though I use them , with 2.83 or 2.91 can bake correctly I suppose). so I hope to close this issue.Thanks you offer really useful add on.
Hi I really thanks you offer this add on. It worked well even though I mix use IK and FK animation for source rig then retarget.
At same time, to it work correctly I needed to set Correction Features of retarget IK about hand and feet or not work correctly. I suppose it related with the rig custom pole for IK and strucutre. but when I use Correction Feature (and keep those dirver active), this add on retarget pose , animation real time for target FK only rig.
Then I hope to bake the animation to target , but even though I try blender default bake animation, and this add on offered bake option, both not work. Of course I use visual transform option, and after bake animation I disable driver.. ..but it return strange rotation for the hand and foot.
I feel if it related with those Correction future. Is there way I can bake animation include correction future driven value for target rig? or it not matter to bake animaiton?