It's tedious to have to go through every animation in the source armature and select "Bake into Action".
By default users would want their target armature to be able to copy all the animations on the source armature. Why is this so difficult to achieve?
I tried "Batch FBX Import and Bake" on my scene that I've exported as .FBX, but that only flooded my scene with animations that are tied to objects which are not animated. And none of these animations actually animate the target armature's bones.
It's tedious to have to go through every animation in the source armature and select "Bake into Action". By default users would want their target armature to be able to copy all the animations on the source armature. Why is this so difficult to achieve?
I tried "Batch FBX Import and Bake" on my scene that I've exported as .FBX, but that only flooded my scene with animations that are tied to objects which are not animated. And none of these animations actually animate the target armature's bones.
Is there any solution to my issue?