Closed MyDragonBreath closed 1 year ago
It'll get merged tomorrow once I'm sure there's nothing wrong with any of the code- didn't have much time to test today. Until then you can download the build artefact if you wish to use it now.
i use it but there an issue : when you go and create an lobby in Local and you add 5-6 player and you choose submerged an message cannot start as following player have not submerged : BOT 1 BOT2 BOT 3
my idea : is when MCI installed disable the cannot start .. feature for submerged
Please check if you have the beta 2 install of submerged properly installed- as in this build it should allow you to start anyway. You will be able to tell if everything is working correctly as MCI will display a [Submerged] tag in the top right hand corner
i cant start either with a fresh install, and the mod is saying the submergedcompatibility.loaded bool is false while in lobby
softdependency on sub fixed it, is it a ordering situation like unityexplorer and reactor hmm
i have the beta 2 of submerged but when i choose submerged map and i add players an message cannot start at following playing dosent have submerged installed
I think you Must add in MCIPlugin.cs [BepInDependency(SubmergedCompatibility.SUBMERGED_GUID.BepInDependency.DependencyFlags.SoftDependency)]
i cant start either with a fresh install, and the mod is saying the submergedcompatibility.loaded bool is false while in lobby
softdependency on sub fixed it, is it a ordering situation like unityexplorer and reactor hmm
How do you mean the mod saying the submerged...
as in i did a console.writeline to check it
I will test to see if the issue fixed
it work now perfect
cleared for release
When this pull request get merged ?