MyDragonBreath / AmongUs.MultiClientInstancing

GNU General Public License v3.0
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v0.0.6 #12

Closed MyDragonBreath closed 1 year ago

AmongUsDev commented 1 year ago

When this pull request get merged ?

MyDragonBreath commented 1 year ago

It'll get merged tomorrow once I'm sure there's nothing wrong with any of the code- didn't have much time to test today. Until then you can download the build artefact if you wish to use it now.

AmongUsDev commented 1 year ago

i use it but there an issue : when you go and create an lobby in Local and you add 5-6 player and you choose submerged an message cannot start as following player have not submerged : BOT 1 BOT2 BOT 3

AmongUsDev commented 1 year ago

my idea : is when MCI installed disable the cannot start .. feature for submerged

MyDragonBreath commented 1 year ago

Please check if you have the beta 2 install of submerged properly installed- as in this build it should allow you to start anyway. You will be able to tell if everything is working correctly as MCI will display a [Submerged] tag in the top right hand corner

whichtwix commented 1 year ago

i cant start either with a fresh install, and the mod is saying the submergedcompatibility.loaded bool is false while in lobby

softdependency on sub fixed it, is it a ordering situation like unityexplorer and reactor hmm

AmongUsDev commented 1 year ago

i have the beta 2 of submerged but when i choose submerged map and i add players an message cannot start at following playing dosent have submerged installed

AmongUsDev commented 1 year ago

I think you Must add in MCIPlugin.cs [BepInDependency(SubmergedCompatibility.SUBMERGED_GUID.BepInDependency.DependencyFlags.SoftDependency)]

AmongUsDev commented 1 year ago

i cant start either with a fresh install, and the mod is saying the submergedcompatibility.loaded bool is false while in lobby

softdependency on sub fixed it, is it a ordering situation like unityexplorer and reactor hmm

How do you mean the mod saying the submerged...

whichtwix commented 1 year ago

as in i did a console.writeline to check it

AmongUsDev commented 1 year ago

I will test to see if the issue fixed

AmongUsDev commented 1 year ago

it work now perfect

MyDragonBreath commented 1 year ago

cleared for release