Closed GoogleCodeExporter closed 9 years ago
I can try to manage memory more efficiently, there are some solutions there.
In the meantime I recommend you turn off Undo when doing searches on N64
(especially large games like Majoras Mask)
Original comment by adeli...@tasvideos.org
on 3 Jul 2014 at 4:47
Couldn't you just limit how many steps you can go back to like 5 for N64 games?
That should curb the memory usage, shouldn't it?
Also why does Bizhawk only use 1 GB of RAM? If modern computers have anything
in excess it's RAM. Ofcourse as a 32 Bit program it can't use more than 2GB,
but why doesn't it go up to that point?
Original comment by moritz.g...@gmail.com
on 4 Jul 2014 at 1:39
we could limit the undo, sure. Or save it to disk instead of ram. Or both.
That's not trivial, or top priority right now.
A 32bit app is supposed to have 2gigs or so, but in reality, a .net app will
crash at around 1 gig, due to whatever garbage reasons.
Original comment by adeli...@tasvideos.org
on 21 Jul 2014 at 9:43
Revision 8722 should adequately address this issue, undo now uses less ram, and
is limited to 5 undos
I tried the most absurd scenario, Majoras Mask, 1 byte searches, and I deleted
5 addresses one at a time. EmuHawk used a lot of ram but no where near out of
memory errors.
Original comment by adeli...@tasvideos.org
on 2 Jan 2015 at 10:26
Original issue reported on code.google.com by
moritz.g...@gmail.com
on 2 Jul 2014 at 3:17