Closed pvigier closed 4 years ago
I tested it mostly on linux. Could you check that it's the only issue with OpenGL MinGW build. I'll revert that change
448e2c9 is building fine.
If I revert only the include
changes in 5d59358, it also works.
Do I need to revert all glew.h -> gl.h changes, or only some of them?
OpenGLRTTexture
, OpenGLTexture
, OpenGLVertexBuffer
, OpenGL3RTTexture
, OpenGL3Texture
and OpenGL3VertexBuffer
need #include "GL/glew.h"
.
The BaseManager
s work with #include <GL/gl.h>
. But I need to link the demos with -lsetupapi
in either way. (That is maybe due to the fact that I am cross-compiling for Windows on Linux.)
Done
Hi,
Since commit 5d59358, I can't build MyGUI with OpenGL3 render system with MinGW-w64 GCC 9.3 compiler anymore. It seems it does not like the change from
#include "GL/glew.h"
to#include <GL/gl.h>
.Here is the build log:
Best, Pierre