Closed corentinjaffre closed 2 years ago
mygui does not seem to use shaders for D3D9, so things should just work. Do you use something that swaps channels in your code?
It does afaik: I inverted the channel in the MyGUI_Ogre_VP.hlsl and I did: outColor = inColor.bgra;
indeed.. took me a while to find where it happens
According to https://github.com/OGRECave/ogre/blob/master/Docs/13-Notes.md#breaking-non-api-changes:
I guess this is why colors are wrong in my app: B and R seems to be inverted.