Closed paroj closed 2 years ago
Thanks!
Could you explain the reason why this helps? All I can see is two swapped if's. Does Ogre have identical enum values?
yes, as cited in the bug report:
VET_COLOUR* is now an alias for VET_UBYTE4_NORM. On most RenderSystems VET_COLOUR would be already mapped to VET_UBYTE4_NORM anyway. A notable exception is D3D9, where this changes the channel order from BGRA to RGBA. If you are using custom vertex shaders, you must update them accordingly.
Thank you
fixes #230