Closed tritonas00 closed 1 year ago
We fixed it: https://github.com/RigsOfRods/rigs-of-rods/pull/2943/commits/d891e863121af44f180bef752785fb65df8f89b9
Maybe you can apply that commit to master branch
It seems, that texture size doesn't match the area. While using zero lod might fix this this also might cause other rendering issues, so I'd rather not accept this solution
Hi! With latest MyGUI master branch we experience a rendering issue in Rigs of Rods:
DirectX:
OpenGL:
MyGUI 3.4.0 works fine on both. Any idea how to fix it?