MyGamepedia / Enhanced-Black-Mesa-FGD

Enhanced Black Mesa FGD files.
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func_dustmotes effects spawn at 0 0 0 position #2

Closed MyGamepedia closed 8 months ago

MyGamepedia commented 8 months ago

Describe the bug When you compile map with blackmesa.cfg you'll find that func_dustmotes have no effects. Just go to 0 0 0 position and you'll find them.

This lamp should have motes. Black Mesa Screenshot 2024 01 08 - 12 25 48 39

Here motes from all map. Black Mesa Screenshot 2024 01 08 - 12 29 38 97

Hammer version: Both will work (probably).

To Reproduce

  1. Compile map with func_dustmotes.
  2. Find that all motes in 0 0 0 position.

Expected behavior Motes should be there are placed their func_dustmotes.

MyGamepedia commented 8 months ago

Probably related to #3.

MyGamepedia commented 8 months ago

Used BaseEntityBrushNoOrigin for func_dustcloud and func_dustmotes. This should work because the only difference between old and new .fgd is origin keyvalue.

MyGamepedia commented 8 months ago

Also origin removed from BModelParticleSpawner for more safety.