Closed MyGamepedia closed 8 months ago
Probably related to #3.
Used BaseEntityBrushNoOrigin
for func_dustcloud
and func_dustmotes
. This should work because the only difference between old and new .fgd is origin keyvalue.
Also origin removed from BModelParticleSpawner
for more safety.
Describe the bug When you compile map with
blackmesa.cfg
you'll find that func_dustmotes have no effects. Just go to 0 0 0 position and you'll find them.This lamp should have motes.![Black Mesa Screenshot 2024 01 08 - 12 25 48 39](https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD/assets/103366204/8ffa2613-e02b-4906-babc-d06c1908f301)
Here motes from all map.![Black Mesa Screenshot 2024 01 08 - 12 29 38 97](https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD/assets/103366204/92995c49-4145-4e40-87cc-6c8a816b5556)
Hammer version: Both will work (probably).
To Reproduce
func_dustmotes
.Expected behavior Motes should be there are placed their func_dustmotes.