Closed alyandon closed 8 years ago
Yeah the transfer node is causing it, its not liking interacting with the reactor. Only way you'll be able to join again is if you remove the node first
you should be able to load the r.-1.0.mca file from your save into mcedit . Then tell mcedit to go to block -15,58,195 and it should have the node highlighted, just delete it, save and replace the file.
Yeah, it isn't a big deal as I already recovered my world with mcedit. You think this is worth reporting to ExU or NC?
To NC probably, the dev is listening to bugs :)
It would be great if you can try to reproduce the bug in a new world with the latest versions of extra utilties and nuclearcraft and if it still crashes then report it to them.
@SirWilli do you mean update the mods in the modpack or literally create an instance with only those two mods installed to test their interaction?
Update them in the modpack
Alright, I'll do that and test and get back to you sometime later this weekend.
Updated modpack to 1.4.13 and installed ExtraUtilities 1.2.12. NuclearCraft doesn't have a newer release than 0.0.1.5 available.
After some experimentation in a test world, I discovered you can connect a transfer node to a reaction generator without immediately causing a crash. However, as soon as you attempt to insert anything into the reaction generator (either via transfer node connected to transfer pipe or directly connected to the transfer node) the game crashes with the same error.
I think its on the NC mod part...
Yeah, looking over the most recent posts on the curse forums it appears that the vanilla hopper also causes the same crash.
Ok, thanks for testing it. Did you report it to the mod author?
Thanks for reporting it, NC flagged to check for updates on next gs update.
Here it is in all its glory. I placed a NuclearCraft reaction chamber in the wrong place and I suspect a transfer node full of minechem hydrogen cells connected to it. I get the same crash every time I try and load the world.