Is your feature request related to a problem? Please describe.
This is a problem especially for level changing and creates strong coupling with world representation.
Describe the solution you'd like
Take world pointer as a parameter of C_MainPassTechnique::Render. Maye rather creates a pipeline based on world entities.
Is your feature request related to a problem? Please describe. This is a problem especially for level changing and creates strong coupling with world representation.
Describe the solution you'd like Take world pointer as a parameter of
C_MainPassTechnique::Render
. Maye rather creates a pipeline based on world entities.