Closed RohacekD closed 3 years ago
Summary of steps I need to do in order to finish this: 7 1) Make shader struct defining the material
2) Material buffer in code - probably fixed number of materials in an array, checking for invalidation of material, etc 3) Material manager, each material should be registered here, materials are refCounted so upload should consist from 1. filtering of the unused materials 2. checking for invalidated materials 3. upload of invalidated materials 4) Each render call knows its material index inside an array of used materials
1) Done
Still missing: Textures
![Uploading image.png…]() Textures working
Create simple instanced materials system