The PingPongAnim class generates frame ids in a first increasing and then decreasing pattern. For example, for image data of size four this would play the following sequence of frames: { 0, 1, 2, 3, 2, 1 }. The current think animation is an example of this behavior.
This relies on #40 .
The
PingPongAnim
class generates frame ids in a first increasing and then decreasing pattern. For example, for image data of size four this would play the following sequence of frames:{ 0, 1, 2, 3, 2, 1 }
. The current think animation is an example of this behavior.