Extension of PR #111 - adding new GUI to Alarm Skill courtesy of @AIIX
Title case for Alarm names
Switch display methods so that the less blocking QML display is first, then the blocking Mark 1 animation gets called. Hence the Skill appears more responsive on a Mark II.
Override_idle for expired alarms to show flashing screen until it is intentionally cleared.
Release GUI when expired alarm is stopped as no other Alarm screen should return at that time.
Hey Ken, I merged this against the skill_control branch and resolved the conflicts so that shouldn't cause any issues down the line now. Are you happy with the rest of it?
Description
Extension of PR #111 - adding new GUI to Alarm Skill courtesy of @AIIX
Note: requires this Fix in the Mark II Skill to work properly: https://github.com/MycroftAI/skill-mark-2/pull/59
Type of PR
Testing
Documentation
NA
CLA