Mydayyy / Valheim-ServerSideMap

This plugin completely moves the explored map and created pins to the server. As clients explore, they will send their explored areas to the server who will then distribute it to all connected clients. When a client joins, the server will synchronize the currently explored areas to the client. Pins are shared as well but default to false and need to be enabled. When pin sharing is used, all newly created pins are send to the server who saves them along with the explored area.
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Error since using the mod "Expand World Size" #68

Open simond2195 opened 1 week ago

simond2195 commented 1 week ago

[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: ServerSideMap.ExplorationMapSync.OnClientExplore (ZRpc client, System.Int32 x, System.Int32 y) (at <6c6d7457ac254564a07af03a22a0254f>:0) ServerSideMap.ExplorationMapSync+MinimapPatchExplore.Postfix (System.Int32 x, System.Int32 y, System.Boolean __result) (at <6c6d7457ac254564a07af03a22a0254f>:0) (wrapper dynamic-method) Minimap.DMD<Minimap::Explore>(Minimap,int,int) (wrapper dynamic-method) Minimap.DMD<Minimap::Explore>(Minimap,UnityEngine.Vector3,single) Minimap.UpdateExplore (System.Single dt, Player player) (at <67f3c386e04446c49523ecfd5b8921c2>:0) (wrapper dynamic-method) Minimap.DMD<Minimap::Update>(Minimap) i assume they are not compatible with eachother. i made my map 2x the size.

Mydayyy commented 1 week ago

Greetings,

thank you for you creating this issue. I assume this is the same issue as in #67, narrowed down to that specific mod. I will try to look into that and inspect how feasible it is to fix that, however due to time constraints it may take a while.

Best Regards Mydayyy