I was thinking about it, and instead of the XNA and DirectSound, why not
port the game to Microsoft Silverlight?
Aside from making it playable from the browser, it'd still allow the game to
be installed to the desktop, but the big part is it would let Mac and Linux
users play (and if network features are added it would allow for cross
platform play without much code work).
Plus the code could be written to run on both the XNA and Silverlight (so it
could continue as xnaMugen).
And also it might allow the game to be played on Symbian, Windows
Mobile and Android when Silverlight hits those mobile OSes (depends on
what mobile Silverlight will be capable of).
Original issue reported on code.google.com by hughisaa...@gtempaccount.com on 25 Nov 2009 at 6:04
Original issue reported on code.google.com by
hughisaa...@gtempaccount.com
on 25 Nov 2009 at 6:04