Myself086 / Project-Nested

MIT License
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Can’t wait till nested 1,5 and hopefully it will have alot of fixes,improvements and higher nes compatibility. #37

Closed johneymute closed 2 years ago

johneymute commented 2 years ago

I just really can’t wait untill nested 1.5 will come out and i hope that it not will make all previous versions of nested obsolete,but that it will also add alooot of extra features such as choosing between yuv and RGB colorpallet,choosing whether you want mono or stereo,adding higher compatibily with nes games,adding light gun support for duckhunt among other nes games tough super scope or justifier,solving many bugs in games such as mario 3 ,addon fds support and adding support for 7bit pcm sound playback etc,,, Sure it’s easier said then done and that will take probably a while but results speaks for them selfs, every wait for a new release of nested feels like a rewarding,it’s just sooo fashinating to know that despite the snes compatibility with nes games was scrapped halfway tough development,thus making many parents deciding to NOT buy a snes for their kids(i feel bad for those kids hahaha) BUT nested just did make that possible to run nes games on snes,eventough it’s 30 years waaay too late but better too late then never😁

Myself086 commented 2 years ago

Now that you're using at least 16KB SRAM, just import the SRM file into the exe and convert the game again.

This emulator uses more RAM the more code it has to translate. So anything new happening will take more RAM. For example, hitting a coin block for the first time will take some RAM, but hitting it again won't because the code has already been translated.

Decreasing SRAM doesn't help, nor does it tell Nested to "use less RAM".

johneymute commented 2 years ago

Well i did just that, i added 8KB of srm file to mario 3 and it looks like the game will now no longer crash this time, i played from world1 to almost world 4, what wonders a little bit of 8KB srm file might could do to save the day.

Verstuurd vanaf mijn iPhone

Op 8 okt. 2021 om 01:58 heeft Myself086 @.***> het volgende geschreven:



Now that you're using at least 16KB SRAM, just import the SRM file into the exe and convert the game again.

This emulator uses more RAM the more code it has to translate. So anything new happening will take more RAM. For example, hitting a coin block for the first time will take some RAM, but hitting it again won't because the code has already been translated.

Decreasing SRAM doesn't help, nor does it tell Nested to "use less RAM".

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/Myself086/Project-Nested/issues/37#issuecomment-938235635, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AVVWMQAHNUJ2QAFCESQTTUDUFYX4BANCNFSM5FSNAPPA. Triage notifications on the go with GitHub Mobile for iOShttps://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Androidhttps://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.

johneymute commented 2 years ago

Well i tryed playing supermario 3 with and without 8kB srm file while sram size is set to 128KB, but guess what i was able to play with both to world3 till the wendy boss and they both still didn’t crash, 2 days earlier i played the one without the added 8kB sram from world 4 and skipped from the early part of world 5 to 6 and it crashed on level 4 saying that memory is full, Today i played the one with the added 8KB sram and i played from world 4 to the second part of world 5,but guess what, once i entered level 7 and get into the pipe at the end of it, i ended up again with the bsod ,saying that it tryed to execute codes but that these were iligal instructions,mmm so does it make any sense??

Verstuurd vanaf mijn iPhone

Op 8 okt. 2021 om 03:33 heeft johannes mutlu @.***> het volgende geschreven:

 Well i did just that, i added 8KB of srm file to mario 3 and it looks like the game will now no longer crash this time, i played from world1 to almost world 4, what wonders a little bit of 8KB srm file might could do to save the day.

Verstuurd vanaf mijn iPhone

Op 8 okt. 2021 om 01:58 heeft Myself086 @.***> het volgende geschreven:



Now that you're using at least 16KB SRAM, just import the SRM file into the exe and convert the game again.

This emulator uses more RAM the more code it has to translate. So anything new happening will take more RAM. For example, hitting a coin block for the first time will take some RAM, but hitting it again won't because the code has already been translated.

Decreasing SRAM doesn't help, nor does it tell Nested to "use less RAM".

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/Myself086/Project-Nested/issues/37#issuecomment-938235635, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AVVWMQAHNUJ2QAFCESQTTUDUFYX4BANCNFSM5FSNAPPA. Triage notifications on the go with GitHub Mobile for iOShttps://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Androidhttps://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.