Myself086 / Project-Nested

MIT License
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Compatibility List Update... #49

Open StShAzzy opened 2 years ago

StShAzzy commented 2 years ago

i'll use this issue to inform about NES games that crash during any time of my play testing. i kindly ask to do not close this issue. whenever i have free time i'll test the gamesusing Snes9x later i'll test games already tested in ZSnesw.

Project Nested Version: 1.8 Emulator used in tests: Snes9x 1.61 Retesting all games without overclock, and using SRM for better optimization Feel free to add other games on the comments...

Nekketsu Kakutou Densetsu (Japan); Interpreter fail | $33 at $33F1 Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Medal (Japan); Runs into a unsupported opcode on boot | $03 at $00:94A3 Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero]; Interpreter fails on boot | $6F at $00DE Mickey's Safari in Letterland (USA); Seems to run without any crashes, but mickey's voice is missing from the game. Super Contra (Japan); Runs with graphical & sound issues also needs AOT optimization to run at playable speed, at the end of level 1, the interpreter fails | $6B at NES $32:800B Super Mario Bros 2, Lost Levels (Japan); Unsupported Mapper 40 Action 52 (Unlicensed); Unsupported Mapper 228 Contra (J); Unsupported Mapper 23 BattleCity (Japan); Seems to run perfectly. Gradius II (Japan); Unsupported Mapper 25 Paperboy (USA); With some settings tweaking runs, seems to to be able to run perfectly Aladdin (Europe); Runs into a unsupported opcode on boot | $47 at $05FF9A Joe & Mac (USA); I really couldn't get this one to work Knight Rider (USA); Broken Graphics, Runs by disabling native return address Battletoads (USA); Runs by disabling native return address, and afterwards gets stuck playing the noise channel Battletoads-Double Dragon (USA); Interpreter fails on boot | $1E at $0006 Snow Brothers (USA); Runs with standard settings, no optimization needed or overclocking Captain Tsubasa Vol. II - Super Striker (Japan); Unsupported Opcode | $2F at 07A400 Akumajou Special - Boku Dracula-kun (Japan); Unsupported Mapper 23 Castlevania III - Dracula's Curse (USA); Unsupported Mapper 5 Adventure Island 3 (USA); Investigating...

Myself086 commented 2 years ago

CPU derailed can often be fixed by disabling native return address.

I recommend using Snes9x v1.61 because a bug limited SRAM to 128KB instead of 256KB.

Do you want access to edit the spreadsheet directly?

StShAzzy commented 2 years ago

CPU derailed can often be fixed by disabling native return address.

I recommend using Snes9x v1.61 because a bug limited SRAM to 128KB instead of 256KB.

Do you want access to edit the spreadsheet directly?

Would be nice of you, i'd update it when possible so i don't have to do this everything i have free time to test it. I'll take a look at the Nested settings in those games with the Derailing, maybe there's really something i could do. About the ram that explains why the files where 128KB.

Thanks in advance for no apparent reason

StShAzzy commented 2 years ago

Just went take a look at any newer version with Snes9x and the lasted is 1.60, unless is a unofficial release. http://www.s9x-w32.de/dl/ 1.61 would be a test build? I already tested it and no... sadly i don't know yet where i can find 1.61 i'll keep looking for a little while. Could you take also a look at this kind of NES roms? Just found the Snes9x v1.61, don't worry about it anymore image

Myself086 commented 2 years ago

I decided not to include these because I don't want to pollute the spreadsheet with games that haven't been tested with different settings.

Here are some basics to explain the settings:

I am not adding ROM hacks to the spreadsheet as they usually perform similar to the original and there are too many of them. Test ROMs, homebrew and original bootlegs are fine.

locastan commented 2 years ago

Hi, first off, this is a great project!

I had some limited success getting the EU version of "Kickle Cubicle" to run. The game loads into menu and even starts the demo animation after about 30s of menu time. Can't progress it past the point where Kickle lands on the Island. Then it just freezes.

There doesn't seem to be any controller input working though. I tested on SNES9x v1.61. Project Nested Profile is attached if that helps you guys.

I'd really like to be able to play that with my daughter some day on my SNES via Flashcart. :)

Greetings from Germany, Mario.

Kickle Cubicle (Europe).txt