Open L-as opened 6 years ago
Also to add to this:
Scaling is not done properly, you must use GUIScale(pixelcount)
The lack of this makes the UI look very bad on higher resolution displays.
I was using GUIScale. It didn't shrink the items enough vertically on lower resolutions. In my feature branch I've switched over to using GUIScaleWidth and GUIScaleHeight and that seems to scale exactly for all resolutions I've tried thus far. Can post comparisons when I get to my PC later.
@Laaas (1280/1024) vs (1920/1080) with my current updates. Also, xp bar reduced from 800 pixels (at max res) to 600, more transparency on buy menu.
Reopening to track Vetinari's issue.
The level bar is faaaaaaaaaaaaaaaaar too obtrusive. Move it somewhere better and more hidden, and make it smaller and also transparent.
The background of the buy menu should be a bit more transparent; it's too opaque right now.
The pop-ups for XP are also a bit too obtrusive, if they were more like the damage pop-ups, it would be better. Perhaps you could even annotate damages done with the XP you gained by doing it.