Similar to the PlayEffect command, I want a method for using PlaySound that will play a sound that everyone in an area can hear.
This will function similar to the "/playsound" command in minecraft, however this will play at positions for all players to hear, not just a specific player.
Alternatively, a "Radius" variable could be added after the "Location" variable, so only players within that Radius can hear it. Radius 0 could be just that player. In which case, it would look like this:
Similar to the PlayEffect command, I want a method for using PlaySound that will play a sound that everyone in an area can hear.
This will function similar to the "/playsound" command in minecraft, however this will play at positions for all players to hear, not just a specific player.
In the Spellmaker it would look like:
[PlaySound] [Location ] [Sound ] [Volume ] [Pitch ]
In the .spell file it would look like:
Playsound,, , ,
Example:
Playsound, Player, random.drink, 10, 1.0 Playsound, (GetProjectileHitLocation), random.burp, 10, 1.2
Alternatively, a "Radius" variable could be added after the "Location" variable, so only players within that Radius can hear it. Radius 0 could be just that player. In which case, it would look like this:
Playsound,, , , ,
Playsound, Player, 0, random.drink, 10, 1.0 Playsound, (GetProjectileHitLocation), 10, random.burp, 10, 1.2
Er will also den playeffekt erweitern das man etwas genauer sachen angeben kann, ist also ein feature request für SPÄÄÄÄÄÄÄÄÄÄÄÄÄTER mal