Closed blueeorx1 closed 8 months ago
update the offsets in CS2DMA/src/main/java/cs2/dma/main/PlayerAddressUpdateThread.java
@Override
public void run() { long EntityAddress = memoryTool.readAddress(EntityList + (index + 1) * 0x78, 8); if (EntityAddress == 0) return; long EntityPawnListEntry = memoryTool.readAddress(clientAddress + dwEntityList, 8); if (EntityPawnListEntry == 0) return; long Pawn = memoryTool.readAddress(EntityAddress + 0x7BC, 8); if (Pawn == 0) return; EntityPawnListEntry = memoryTool.readAddress(EntityPawnListEntry + 0x10 + 8 * ((Pawn & 0x7FFF) >> 9), 8); Pawn = memoryTool.readAddress(EntityPawnListEntry + 0x78 * (Pawn & 0x1FF), 8); if (Pawn == 0) return; float localPlayerZ = memoryTool.readFloat(LocalPlayerController + 0xCD8 + 0x8, 8); if (isKnowMap) { int teamId = memoryTool.readInt(EntityAddress + 0x3bf, 4); float playerZ = memoryTool.readFloat(Pawn + 0xCD8 + 0x8, 8); float levelDv = playerZ - localPlayerZ; levelDv = (levelDv < 0) ? -levelDv : levelDv; playerInfo = new PlayerInfo( EntityAddress, Pawn, teamId, memoryTool.readInt(EntityAddress + 0x7C8, 4), memoryTool.readInt(EntityAddress + 0x7CC, 4), memoryTool.readInt(EntityAddress + 0x7C4, 4) != 0, LocalPlayerController == Pawn, memoryTool.readInt(LocalPlayerController + 0x3bf, 4) != teamId, memoryTool.readFloat(Pawn + 0xCD8 + 0x4, 8), memoryTool.readFloat(Pawn + 0xCD8, 8), playerZ, 90 - memoryTool.readFloat(Pawn + 0x1504, 8), levelDv < levelHeight); } else { float angle = memoryTool.readFloat(LocalPlayerController + 0x1504, 8) - 90; int teamId = memoryTool.readInt(EntityAddress + 0x3bf, 4); float pX = memoryTool.readFloat(Pawn + 0xCD8 + 0x4, 8); float pY = memoryTool.readFloat(Pawn + 0xCD8, 8); float newX = pX * (float) Math.cos(Math.toRadians(angle)) - pY * (float) Math.sin(Math.toRadians(angle)); float newY = pX * (float) Math.sin(Math.toRadians(angle)) + pY * (float) Math.cos(Math.toRadians(angle)); float playerZ = memoryTool.readFloat(Pawn + 0xCD8 + 0x8, 8); float levelDv = playerZ - localPlayerZ; levelDv = (levelDv < 0) ? -levelDv : levelDv; playerInfo = new PlayerInfo( EntityAddress, Pawn, teamId, memoryTool.readInt(EntityAddress + 0x7C8, 4), memoryTool.readInt(EntityAddress + 0x7CC, 4), memoryTool.readInt(EntityAddress + 0x7C4, 4) != 0, LocalPlayerController == Pawn, memoryTool.readInt(LocalPlayerController + 0x3bf, 4) != teamId, newX, newY, playerZ, 90 - memoryTool.readFloat(Pawn + 0x1504, 8) + angle, levelDv < levelHeight); } }
@xCorteX @MoZiHao I've replaced your file with mine now when i run java -jar cs2dma-1.0.jar nothing happen
dont repleace it, edit only the offsets
memoryTool.readInt(EntityAddress + 0x7C8, 4),
memoryTool.readInt(EntityAddress + 0x7CC, 4),
memoryTool.readInt(EntityAddress + 0x7C4, 4) != 0,
@blueeorx1
I updated the offsets in my fork. Should work for you too: https://github.com/rabume/cs2-dma-radar/blob/main/app/src/main/java/cs2/dma/main/PlayerAddressUpdateThread.java
Thanks for the update
can you tell me what the 0x4 in float angle = memoryTool.readFloat(LocalPlayerController + 0x14F8 + 0x4, 8) is?
To be honest, I don't know. I noticed that before the update, the offset for 'm_angEyeAngles' was '0x1500', but in the codebase, '0x1504' was used. I also observed that on certain other offsets, '0x4' was added. So, I decided to try it with the new 'm_angEyeAngles' offset, and it worked! 😄
Previously, the offset was simply added to each other beforehand. In this case, it would be '14FC'. ( 0x14F8 + 0x4)
Hello Please help me I have everything is work fine but once i go to a match the map loaded but there is no players on the radar map Only Empty map It was working before but now no any solution to this problem please ? I have updated the dwEntityList + dwLocalPlayerPawn btw Thank you