Open GoogleCodeExporter opened 9 years ago
Original comment by iKillpeq@gmail.com
on 13 Sep 2012 at 6:43
afcleric.mac does this in a small self contained section of it's main loop.
might not be too hard.
Original comment by sorvani
on 13 Sep 2012 at 7:47
Original comment by Gatean...@gmail.com
on 26 Sep 2012 at 2:41
Original comment by Gatean...@gmail.com
on 28 Sep 2012 at 7:07
The lack of group heals has been my biggest issue with e3. I modified version
4.1 by duplicating an existing check function and changing it to do group heals
(check_GroupHeal). It basically just checks if 3 or more people's HP are below
a value specified in the bot ini. I used part of afcleric's group heal code to
make it work. I am not a great coder but it's working reasonably well. I'm sure
it could be done a lot better.
Original comment by deweymcs...@gmail.com
on 5 Jun 2013 at 5:31
The biggest issue with adding group heals, is once you start boxing more than
one group, it can potentially become a liability. Since healers are not always
in the same group as the character they should be healing, you could
potentially be leaving more important bots out to dry. The way heals work, a
group heal function would have to come before individual checks, so you would
always cast a group heal over an individual. Consider this; You're fighting
Quarm at the end of a PoTime raid, and your entire raid force is catching
pretty significant AE damage, your healers would prioritize group heals over
healing your tank, regardless of whether that tank was in their group or not.
Not to mention the increased aggro from casting group heals vs single target
stuff would tend to draw a lot more aggro in a raid. I have added in stuff for
Divine Arbitration, Celestial Regen, and Spirit of the Wood, since the cast
time is very quick on all of these, but as far as adding a dedicated group heal
script, I haven't come up with a good way of doing it in the current system.
Original comment by iKillpeq@gmail.com
on 31 Jul 2013 at 7:09
I can definitely see the issues with group heal taking precedence over
individual heals in many situations. On the server I play on (Storm Haven) by
and large each person plays their own group (max 6) & group heals are massively
important due to almost every event having large AEs. As of now my modified 4.1
is working great. Thanks for all your work on the macro; it's awesome. :D
PS. I'm not exactly sure on the functionality (like I said, I'm not a very good
coder) but if check_PriorityTargets were checked before the group heal check,
could that be used to circumvent at least part of the problem?
Original comment by deweymcs...@gmail.com
on 31 Jul 2013 at 10:50
Yeah, you probably could put the group heal check after PriorityTargets to help
ease the problem. I'll see what I can do about adding something in. People
with more than 6 bots can just not use it =P. I can't promise how soon I'll
get it added in, but I'll try to add it before the 'official' release.
Would you mind emailing me what you've got worked out so far?
Original comment by iKillpeq@gmail.com
on 7 Aug 2013 at 7:21
Could have a character ini flag set to turn a specific healer into a group
healer.
Example would be:
GroupHealer=true/false
This could make for a dedicated healer just for this and not make CH healers
break a chain to do so.
Original comment by sSth...@gmail.com
on 3 Dec 2013 at 5:37
Original issue reported on code.google.com by
tjm7...@gmail.com
on 30 Aug 2012 at 6:05