Currently, PyCraft has plain textured blocks. We need to add some kind of shader, or a translucent overlay for shading blocks. We also need to add a new Lighting class in terrain/, which will store all the block shading values when the game is running. The shading value of a face depends on the lighting values of the nearby coordinates.
Currently, PyCraft has plain textured blocks. We need to add some kind of shader, or a translucent overlay for shading blocks. We also need to add a new
Lighting
class interrain/
, which will store all the block shading values when the game is running. The shading value of a face depends on the lighting values of the nearby coordinates.