Closed yosanyu closed 2 years ago
Do you have a crash log? It should look like the thing I posted in #12. I think it shows up in the device output window if you're running in the Unreal Editor. I'll try looking at this tomorrow night and see if I can reproduce it.
Also what core and rom were you using?
I tried cores(armv8) include nestopia, gearboy, snes9x, mupen64plus_next_gles3, vbam, desmume2015 and mame2003. The crash logs is from vbam. I saw crash logs of desmume2015 is similar. Every core will let application crash when destroing LibretroTVActor.
If I call Shutdown or Launch again, the application will crash right away.
Thanks for your reply.
Thanks for posting the log. I think the issue coincidently was fixed in 4f42d23. I made a new release but you should be able to just pull the new source code with git
if you have that or just download the source and overwrite it too. If everything works you can close the issue otherwise let me know if somethings still wrong.
Sorry I got back to you a little late I was playing Elden Ring.
Hello, I want to ask about using unreal libretro in Oculus Quest 2. I used LibretroTVActor to run rom game. When destroy the object(LibretroTVActor), during 1~2 minutes, application will crash in Quest 2. How can I solve this problem? Version is 4.27.