Closed CodyJasonBennett closed 1 year ago
Uses a fullscreen triangle like postprocessing to ignore camera transforms for effects. This enables WebXR rendering where three.js will break camera transforms.
https://twitter.com/Cody_J_Bennett/status/1662847723463213058
Thank you so much! I'll test this branch right now, and then if all goes well, I'll merge!
Uses a fullscreen triangle like postprocessing to ignore camera transforms for effects. This enables WebXR rendering where three.js will break camera transforms.
https://twitter.com/Cody_J_Bennett/status/1662847723463213058