Open nebsar opened 2 years ago
I took the shader support from gaea+ project and implemented to the latest WorldWind Java source code with latest JOGL (you may see the screenshot below). But it needs more work since the shaders are not up-to-date and some of the old JOGL functions does not work on the new JOGL. It needs help from NASA WorldWind team. 😉 @Beak-man
Can you share this? It sounds really interesting.
Il giorno lun 7 nov 2022 alle ore 14:40 Nebi Sarikaya < @.***> ha scritto:
I took the shader support from gaea+ project and implemented to the latest WorldWind Java source code with latest JOGL (you may see the screenshot below). But it needs more work since the shaders are not up-to-date and some of the old JOGL functions does not work on the new JOGL. It needs help from NASA WorldWind team. 😉 @Beak-man https://github.com/Beak-man
[image: image] https://user-images.githubusercontent.com/5169314/200323335-1f9e82e4-bbf9-4526-a499-f25bf80d9291.png
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Yes I can share Alessio. I need some time to clean up the code.
Thank you very much.
Il giorno lun 7 nov 2022 alle ore 15:02 Nebi Sarikaya < @.***> ha scritto:
Yes I can share Alessio. I need some time to clean up the code.
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Prerequisites
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Description
WorldWind Android has shader support, but WorldWind Java does not have. Is there any plan on integrating shader support to Java Version?
Steps to Reproduce
Expected behavior: WorldWind Java supports shaders
Actual behavior: WorldWind Java does not support shaders
Reproduces how often: 100%
Operating System and Version
Windows, Linux, MacOS
Additional Information
None