NCCA / ShaderEnvironmentBuilder

A GLSL IDE
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Detect shader type from source #23

Closed philrouse closed 8 years ago

philrouse commented 8 years ago

The user shouldn't have to specify what type of shader they're writing every time they load/compile it

JFlynnXYZ commented 8 years ago

I'm closing this one due to the fact it isn't really relevant any more. Think we will lock the tabs to Vertex and Fragment for each project.