Closed i7621149 closed 7 years ago
Program crashes during default destructor of Scene object. Seems to be due to destruction of std::vector of ngl::Mat4 s. So it looks like the m_shadowMat in Scene, which causes the problem?
Fixed by changing Shadow Mat's vector length, since it was assumed, incorrectly, to be 3
Program crashes during default destructor of Scene object. Seems to be due to destruction of std::vector of ngl::Mat4 s. So it looks like the m_shadowMat in Scene, which causes the problem?