Closed i7621149 closed 7 years ago
Maybe it's not enemies dying? It's definitely something to do with combat...
It's to do with character's dying, it seems to crash when it tries to update a character after a death? To do with calling a virtual update function...
I think I fixed it by changing the for loop in scene's update from auto to using int i =0, etc
There's a crash to do with calling a pure virtual function at some point. Also the notification from an enemy dying comes up multiple times, probably once for each character attacking. The notification should probably come from the baddie class when it dies.