NCCA / SmallBlurryPeopleCVA3

CA2 Group project
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Geometry #9

Closed quentinjcm closed 7 years ago

quentinjcm commented 7 years ago

to be honest, its a bit of a mess. I dont know how to explain this quest to you, but something needs to change. here is a list of changes:

i7621149 commented 7 years ago

The issue with the terrain now is that it needs to be consistent with the interpolated height value from Grid. The trees stuff still applies. The mountains are still not so good. The blocky stuff is looking better i think

i7621149 commented 7 years ago

The terrain geo should be taken wholly from the Grid class, using the interpolated height and the "m_terrainHeightDivider" should be part of the map generation, not applied after the fact, so that you're not dividing by the arbitrary variable all over Scene (like dividing the character height and stuff for drawing)

bhawkyard1 commented 7 years ago

I agree, is there a way to change the terrain generation script so it generates less spiky terrain?

Generating the terrain geo inside the grid class should work, I expect it's possible just to copy the function into the grids namespace.

quentinjcm commented 7 years ago

A lot of this has been fixed now: