Closed nklerk closed 6 years ago
Thanks for filing this issue. I've had a look:
Hope this helps, looking forward to your feedback.
Michu asked me to include the player into my kodi driver so I did. Thing is that with a player that utilizes a screen you always want to be able to use the directional buttons.
I don’t mind that physical buttons are mapped based on button names but when they are not consistently used it becomes a mess in my honest opinion.
Now the play/pause is mapped to OK. Why not send CURSOR OK and let the driver handle what it does.
Thing is that with a player that utilizes a screen you always want to be able to use the directional buttons.
Fair enough, I think that's a valid use case. I personally would probably not use anything on the screen anymore if I had everything I need in the player.
Although the list function is especially great when looking for recently added content it’s less suitable for browsing a large library (500+ items) and the UI is more suitable.
Also onscreen keyboards, settings, language changes are things that are common.
Here is a demo of the TR2 not having a working PLAY/PAUSE. https://youtu.be/uv3cQXBwW5M The OK button once the "PLAY PAUSE" button was added does it's job. also visible in the video.
On EUI the Play/Pause button just works normal. https://youtu.be/2Tyt5p_FT08
Volume UP/Down indeed won't work. Mute works.
As my expectations about the player component where wrong. I'll close the issue.
While using the SDK Player, physical buttons do not work. while Channel Up and Down are mapped to next/previous track buttons.
I'm requesting the same workings as without the player component.