NEW-CYLANDIA / little-warioware

A collectively developed take on Nintendo's WarioWare series, made in Godot Engine
https://new-cylandia.itch.io/little-warioware
MIT License
42 stars 12 forks source link

Microgame general UI #48

Open paulloz opened 1 year ago

paulloz commented 1 year ago

We want to have a consistent UI across microgames. It should be self-contained in its own PackedScene and contain everything common to all microgames: timer, instructions, layout, etc. The root of this scene should probably be a CanvasLayer. It should also be responsible for initializing these components.

This shouldn't be serialized into the microgame template scene itself. We want to instantiate it in the same way we currently instantiate the timer scene here. Take in consideration that #46 is currently open and works on the same components. See how the initialization of the instructions' text is done in that PR.

Eventually, it'll become possible to change how this UI looks with themes. But this shouldn't be the focus at the moment.

DrSlowpokePhd commented 1 year ago

Here's a simple layout for the common microgame UI I made in Figma https://www.figma.com/file/vatDiyX5tjEwaIClNgRGgb/CommonUI?node-id=0%3A1&t=4Zp2smWhVlYTkJn2-1.