Closed slimewitch closed 11 months ago
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@slimewitch hi! sorry for letting this sit so long! i'm trying to spin stuff back up while ppl are still talking about Godot so i'm definitely trying to get your games in!
i just added a "is_timer_running" bool that might help with your hot dog dropping situation - lmk if there's anything else i can do to make dev easier on these things. i super appreciate you taking the time to update so quickly to use the new changes!
🎉 Please test your changes using this link! ✨👉 https://polite-glacier-037563110.2.azurestaticapps.net 👈✨
@iznaut should be everything working with the changes now, excited to work on this project in future
thanks! i'll make time to look it over and (finally) get it merged later tonight. i appreciate you being patient and willing to put up with us while a lot of process stuff is still being hammered out 🙏
i'm still learning How To Github and code review stuff but i'll probably make comments if needed on specific things and let you decide how/if you want to handle any recommended changes
🎉 Please test your changes using this link! ✨👉 https://polite-glacier-037563110.2.azurestaticapps.net 👈✨
🎉 Please test your changes using this link! ✨👉 https://polite-glacier-037563110.2.azurestaticapps.net 👈✨
🎉 Please test your changes using this link! ✨👉 https://polite-glacier-037563110.2.azurestaticapps.net 👈✨
@iznaut should be everything! i opted to just export the boundary values because when you realize that different objects will have different "safezones" depending on their size, it becomes reeeally hard to do some fancy viewport maths since you're ultimately still gonna have to figure out where they fit. theres probably still a better way of doing this but its w/e for now i think
🎉 Please test your changes using this link! ✨👉 https://polite-glacier-037563110.2.azurestaticapps.net 👈✨