when completing the Pixelart microgame on any difficulty right as the timer runs out, this error is produced. as far as i can tell it isnt frame perfect as ive produced it through natural play a couple times, I was able to reproduce this on both the main repo on windows 10 and the web build on firefox.
It seems to be caused by the "yield(get_tree().create_timer(0.5), "timeout")" line. as far as I can tell removing this line doesn't seem to affect the rest of the game's function and stops the error from occuring, but I may be missing something.
when completing the Pixelart microgame on any difficulty right as the timer runs out, this error is produced. as far as i can tell it isnt frame perfect as ive produced it through natural play a couple times, I was able to reproduce this on both the main repo on windows 10 and the web build on firefox.
It seems to be caused by the "yield(get_tree().create_timer(0.5), "timeout")" line. as far as I can tell removing this line doesn't seem to affect the rest of the game's function and stops the error from occuring, but I may be missing something.