Closed ammodev closed 5 months ago
Do you have bridge installed?
Yes.
Your steps to reproduce are insufficient. Does /btab reload fix it? What does /btab debug <player>
show for you / unsorted players before and after reload?
I know my steps are insufficient. Thats why I wrote that we dont really know either when it breaks. It works with less players, but once you get to like 100-200 players it breaks completely.
/btab reload doesnt fix it.
debug information is the same, in sorted state and when it breaks
You should add at least sorting by player name as well. Sorting only by group and nothing else is attempting to sort multiple palyers into the same slot, which is not supported.
Does this then end up completely failing the sorting? I will try adding it for the next event. We currently have no users on the server.
There is a detection of attempts to duplicate team names, which is what the last character is reserved for. However, people have reported issues with it regardless. I'll either need more clear steps or just add player name sorting.
@ammodev did you add sorting by player name too? Did that fix it?
It works with 5 players, like it did most of the time. Our next event is on the 24th. I can tell you if it works with many players once the event starts.
Fixed with adding name sorting
Server version
Velocity 1.20.4
TAB version
4.1.4, 4.1.5 doesnt work either
Plugin list
Plugins: commandapi, commandwhitelist, luckperms, forceresourcepacks, oneversionremake, packetevents, premiumvanish, signedvelocity, surf-api-velocity, surf-data-velocity, surf-notify-velocity, surf-proxy-velocity, surf-punish, surf-server-selector-velocity, tab, velocitywhitelist
Describe the bug
The players will randomly get unsorted after a while.
Expected behavior
The players should be sorted
Steps to reproduce
Have many players on your server? It's honestly hard to tell when it breaks.
Additional info
Doesnt work either with no other plugins but tab installed.
https://github.com/NEZNAMY/TAB/issues/986 - you closed our issue earlier saying that velocity is not officially supported. Now that it is, we are trying to get this fixed again.
Checklist