NEstelami / ZAPD

Zelda Asset Processor for Decomp
MIT License
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Some inconsistent asset naming (OoT big key) #238

Closed mdtauk closed 2 years ago

mdtauk commented 2 years ago

big_key_item_name_ger.ia4.png

bigkey_item_name_unused_eng.ia4.png

Also I can't seem to find a "Boss Key" english texture, only

boss_key_item_name_fra.ia4.png

Dragorn421 commented 2 years ago

The game assets are described in xmls in the game's repositories, ZAPD is only the tool to read these xmls and process the assets. The zapd repo doesn't include assets descriptions

For example the images you're refering to are described in assets/xml/textures/item_name_static.xml in the oot repo: https://github.com/zeldaret/oot/blob/master/assets/xml/textures/item_name_static.xml

mdtauk commented 2 years ago

So should the XML file be modified?

I also found: deku_nut_item_name_eng.ia4.png deku_nut_item_name_fra.ia4.png

dekunut_item_name_ger.ia4.png

Dragorn421 commented 2 years ago

My point was this issue is not related to ZAPD, which this is the repository of