NEstelami / ZAPD

Zelda Asset Processor for Decomp
MIT License
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Emit different keyframe skeleton struct based on limb type #323

Closed hensldm closed 3 months ago

hensldm commented 3 months ago

MM main currently splits KeyFrameSkeleton and KeyFrameFlexSkeleton with different pointer types to the limbs. This changes keyframe extraction to choose the correct struct based on limb type specified.