I knew the problem was that you can't easily detect games closing, as I'd read that while you were still developing. I answered that question quickly to help, but now that I have little more time to write it down:
What I would like, regardless of closing detection, is for PowerTools to actively respond to the "Per-game" toggle. Save a global profile and when the toggle is disabled, immediately load that. When it's enabled, immediately load the profile for the "active" app. Even if it's not really active.
What that will enable is for me to turn that toggle off as soon as I close a game to get back my global settings, and also turn it on whenever I remember it even after I launched a game.
As is right now, the only way to use another set of settings for menus without destroying the last game's profile everytime is to have a dummy game that I launch right after I stop playing, then immediately close it, just so that I can use its profile for menus navigation, otherwise the feature is pretty useless for what I want it.
from Discord; Iris Nebula
I knew the problem was that you can't easily detect games closing, as I'd read that while you were still developing. I answered that question quickly to help, but now that I have little more time to write it down:
What I would like, regardless of closing detection, is for PowerTools to actively respond to the "Per-game" toggle. Save a global profile and when the toggle is disabled, immediately load that. When it's enabled, immediately load the profile for the "active" app. Even if it's not really active.
What that will enable is for me to turn that toggle off as soon as I close a game to get back my global settings, and also turn it on whenever I remember it even after I launched a game.
As is right now, the only way to use another set of settings for menus without destroying the last game's profile everytime is to have a dummy game that I launch right after I stop playing, then immediately close it, just so that I can use its profile for menus navigation, otherwise the feature is pretty useless for what I want it.