Open EpicGamer200245 opened 1 year ago
custom damage types also need exactly one toggleable option within NKH, that being the ability to pop frozen. that's technically the only distinguishing property between damage types, otherwise they're all identical.
Interesting... if thats true, it should be quite easy to add. I'll look into it soon hopefully lol
Have custom Damage Types that people can apply to Bloons and that towers can do. Have a folder in the Mod folder named "DamageDefinitions" and a rules file similar to how you did custom status effects. Another feature that would make this good is to have the damage type file be able to specify which Bloons are immune, so that you don't have to edit every Bloons to be immune to the damage type.