I'm not sure when this started, but I get System.EntryPointNotFoundException on OS X for luanet_pushwstring:
at (wrapper managed-to-native) KeraLua.NativeMethods:LuaPushString (intptr,string)
at KeraLua.Lua.LuaPushString (System.IntPtr luaState, System.String str) [0x00000] in <f26ec5b5744e4574a1bb7a4fd61f6061>:0
at NLua.LuaLib.LuaPushString (KeraLua.LuaState luaState, System.String str) [0x00006] in <bf52c1feee2240539fa2d5d6a0eda224>:0
at NLua.Lua.Init () [0x00000] in <bf52c1feee2240539fa2d5d6a0eda224>:0
at NLua.Lua..ctor () [0x00027] in <bf52c1feee2240539fa2d5d6a0eda224>:0
at Blugen.Entities.Player.SetupBindings () [0x00001] in /Users/tyler/Documents/Code/Blugen/Entities/Player.cs:186
at Blugen.Entities.Player..ctor (Microsoft.Xna.Framework.Game game, System.UInt32 id, Blugen.Animation.Animation[] animations, Blugen.Animation.Collision[] defaultBoxes, System.String name, System.String author, Microsoft.Xna.Framework.Vector2 stagePos, System.Nullable`1[T] localCoord, Blugen.Graphics.SFF sff, System.Boolean facing, System.Collections.Generic.Dictionary`2[TKey,TValue] commands, Blugen.Entities.Constants constants, System.String[] stateFiles, System.String filePath) [0x00096] in /Users/tyler/Documents/Code/Blugen/Entities/Player.cs:94
at Blugen.Blugen.LoadCharacters (System.String[] definitionPaths) [0x001fe] in /Users/tyler/Documents/Code/Blugen/Blugen.cs:306
at Blugen.Blugen.LoadContent () [0x00042] in /Users/tyler/Documents/Code/Blugen/Blugen.cs:231
at Microsoft.Xna.Framework.Game.Initialize () [0x0004d] in <a6b5c1686196475aa75b8dde7820e259>:0
at Blugen.Blugen.Initialize () [0x00001] in /Users/tyler/Documents/Code/Blugen/Blugen.cs:210
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00032] in <a6b5c1686196475aa75b8dde7820e259>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x00033] in <a6b5c1686196475aa75b8dde7820e259>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <a6b5c1686196475aa75b8dde7820e259>:0
at Blugen.Program.Main () [0x00007] in /Users/tyler/Documents/Code/Blugen/Program.cs:18
All I do is call new Lua() and I get this error. I copied liblua52.dylib, KeraLua.dll, and NLua.dll to the bin output directory and this still persists. Any ideas?
I'm not sure when this started, but I get System.EntryPointNotFoundException on OS X for luanet_pushwstring:
All I do is call new Lua() and I get this error. I copied liblua52.dylib, KeraLua.dll, and NLua.dll to the bin output directory and this still persists. Any ideas?