NLua / KeraLua

C# Native bindings of Lua 5.4 (compatible with .NET/iOS/Mac/Android/UWP)
MIT License
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Unable to find an entry point named 'lua_pushstdcallcfunction' in DLL 'lua51' #8

Closed ghost closed 11 years ago

ghost commented 11 years ago

Screenshot

I'm using the last LuaBinaries build of 5.1.4.

EDIT: I took the liberty of installing Mono (or rather Xamarin Studio) and attempting to compile there, just in case there was something with the MS Compiler. Screenshot Apparently not.

ghost commented 11 years ago

Is it because I'm not using the module built by the building process? (I just realized it did that.)

EDIT: Nope, it isn't.

viniciusjarina commented 11 years ago

You need to use NLua/lua Here is a video showing how to build on windows http://screencast.com/t/rYuDtCdFG7

ghost commented 11 years ago

I just realized I forgot to say it but that's what I did. I compiled it without errors but in the end the error lies in KeraLua. On Jun 4, 2013 6:29 PM, "Vinicius Jarina" notifications@github.com wrote:

You need to use NLua/lua Here is a video showing how to build on windows http://screencast.com/t/rYuDtCdFG7

— Reply to this email directly or view it on GitHubhttps://github.com/NLua/KeraLua/issues/8#issuecomment-18921191 .

viniciusjarina commented 11 years ago

You need the lua-51 branch use git submodule update :smile:

ghost commented 11 years ago

Already done, git submodule update --init --recursive. As I said, it compiles fine and it hits a runtime error no matter if I use the built module or a precompiled one. On Jun 5, 2013 1:43 AM, "Vinicius Jarina" notifications@github.com wrote:

You need the lua-51 branch use git submodule update [image: :smile:]

— Reply to this email directly or view it on GitHubhttps://github.com/NLua/KeraLua/issues/8#issuecomment-18946849 .

viniciusjarina commented 11 years ago

Can you do a screencast ;) ?