NMagpie / TFC-IE-Crossover

Addon making possible to play TerraFirmaCraft and Immersive Engineering together.
MIT License
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Ideas and A few Problems I noticed #11

Open MikeTheBuddy opened 1 year ago

MikeTheBuddy commented 1 year ago

[Idea for An Additions] I think to better fit with TFC, the concrete slab and stair recipes should be removed and be replaced by the chisel recipes. I've made working versions of the recipes using kubejs as a concept and it is definitely possible.

I think the blue steel tipped drill should have less durability than the red one and be a bit faster while the red steel tipped one has more durability but is a bit slower (Sort of to parallel the existing architypes of the materials in current TFC).

This next idea I had was to change the treating process for planks in immersive engineering to instead use a new TFC lumber variant that's just a treated version of the plank. It should be made via barrels with creosote oil with a rate of around 50 mb per lumber piece and take around 8 hours. The lumber should then be crafted into a plank block like so and follow similar functionality to the current TFC woods.

Treated support beams for caves that are slightly better than normal support beams (One block range in all directions more than normal supports). That's it, something simple if possible.

[Small Issues] The garden cloche seems entirely useless for TFC crops (This may be due to the fact TFC crops follow their own rules for growing which may conflict with it) But if you could somehow patch this to work, that would be amazing.

The boat rudders are impossible to craft by default due to TFC not using vanilla iron to function. A potential fix is to add an alternate recipe using the tough iron rods instead of the vanilla ones.

The engineering manual still has entries that shouldn't exist like ores (given TFC has it's own ore generation style and whatnot) so if that can be disabled out of the book, that would help prevent some confusion for newer players.

The steel block's cost equates to 4 steel ingots, which in itself isn't a problem, but it should be increased to 9 ingots to better align with how expensive the block was from the base mod itself. A potential fix could be to change the recipe from 4 steel sheets in a diamond pattern to 9 steel sheets in the crafting table.

Sorry if anything I wrote comes out as sort of critical of the compatibility mod you have created. I just see a lot of potential in integrating these two mods together than I wanna see explored more, given that TFC likes to be tough as nails on the effort side and immersive engineering is no different. I really like the work put into this compatibility mod and hope to see it evolve further along with these 2 mods.

If anything I have said doesn't make sense, please let me know so I can elaborate further.

HermitOwO commented 1 year ago

I think to better fit with TFC, the concrete slab and stair recipes should be removed and be replaced by the chisel recipes. I've made working versions of the recipes using kubejs as a concept and it is definitely possible.

If you can craft stone brick slabs and stairs, I don't see why you shouldn't be able to craft concrete slabs and stairs. I won't be replacing the recipes but I can add chisel recipes.

I think the blue steel tipped drill should have less durability than the red one and be a bit faster while the red steel tipped one has more durability but is a bit slower (Sort of to parallel the existing architypes of the materials in current TFC).

I don't feel this is necessary. Blue steel tools and red steel tools have identical stats anyways.

This next idea I had was to change the treating process for planks in immersive engineering to instead use a new TFC lumber variant that's just a treated version of the plank. It should be made via barrels with creosote oil with a rate of around 50 mb per lumber piece and take around 8 hours. The lumber should then be crafted into a plank block like so and follow similar functionality to the current TFC woods.

Idea accepted.

Treated support beams for caves that are slightly better than normal support beams (One block range in all directions more than normal supports). That's it, something simple if possible.

Idea accepted.

The garden cloche seems entirely useless for TFC crops (This may be due to the fact TFC crops follow their own rules for growing which may conflict with it) But if you could somehow patch this to work, that would be amazing.

The garden cloche already works for TFC crops. It just takes a very long time for the process to be completed (about 5.33 in-game days).

The boat rudders are impossible to craft by default due to TFC not using vanilla iron to function. A potential fix is to add an alternate recipe using the tough iron rods instead of the vanilla ones.

That item is from Immersive Petroleum, not Immersive Engineering. But yeah I can override the default recipe.

The steel block's cost equates to 4 steel ingots, which in itself isn't a problem, but it should be increased to 9 ingots to better align with how expensive the block was from the base mod itself. A potential fix could be to change the recipe from 4 steel sheets in a diamond pattern to 9 steel sheets in the crafting table.

I will look into this.

Thank you for your feedback!

MikeTheBuddy commented 1 year ago

On the topic of the first thing I said. I have just realized all stone blocks do have a slab and stair crafting recipe variant. I was thinking of the wooden variants as those can only be obtained via chisel, so I assumed that the stone variants followed the same logic at the time. Sorry about that.