Closed Shadowfallfae closed 1 year ago
In speaking with Reveam, we decided I should also put this info here:
It was discovered yesterday that certain conditions exist that can cause the webhelper process(es) to remain open and consume system resources, even after Menyr is exited.
So, with Task Manager open, I noticed that if I fire up Menyr, maybe change some graphics settings or the like, and then decide to exit before creating a map, the initial "helpers" all close out fine. I seem only to get a lingering helper process issue when I exit a map and then exit the application from the main menu.
Hi, An update to my original issue.
I checked the saved folder. I had 193 autosaves in the autosave folder and 6 UM saves in the top-level folder. I copied the autosaves across to another folder and deleted them from the real autosave folder. I tried Menyr again - no change, still freezing.
However, I then went and did the same for the UM saves and retried Menyr after I had deleted the UM saves from the Saved folder (user\apps\local\UTC\Saved). The program worked beautifully. Almost instant launch and no freezing at all after painting in voxel or placing an asset. I did not test for long, so that is something I can do - or you can - to see if the fix holds or reverses with time and assets placed/sculpt/paint work done.
So...given that it was freezing fractionally from the start of using it I think there was still a GPU problem in that maybe it was hitting my integrated graphics the first time around (as all the evidence said it was) and - even though I reversed what Alex and I did in the Nvidia control panel and did a remove and reinstall of Menyr - the program has now continued to use my RTX 3060 rather than the integrated GPU. (I am wondering if the uninstall does not remove some of the user files and if there is a user preferences/system config file in there that might account for that? Or something in the Registry?)
But the map save (UM) files are a definitely a problem for me and seem to cause huge performance issues. Removing them seemed to fix the problem. Some others may delete their maps and not save them - or simply have only built one map - so have not run across this issue yet.
I did not try putting the autosaves back and seeing if the performance degraded at all, but I have them saved, so I can do that if you like.
Sorry I also have the UM map files saved if you need them.
Cheers
Fix in 0.1.2407: Better memory management when a large number of saves are present
Precision: EpicWebHelper is a sub-program of the Unreal Engine, and the problem has been reported to Epic Game.
Contact Details
Shadowfall
What happened?
Attach your screenshots
No response
How did it happened?
Using Menyr as described
What are your performances on Menyr?
A little problematic which has increased dramatically over time.
Which version of Menyr are you using ?
Beta 1