Hello, I am new to Nolo, I was given a kit a few days ago. I've written a letter to the email here a few days ago.
I wonder some things: One is if it's possible to not have to redistribute Visual Studio run-times to use your binaries here? I.e. by using the static-library option when building them. Two is the server EXE is not very end-user friendly...
The Nolo Assistant program has a game mode, that says Start Game. Wouldn't that be a better user experience? This way my software would not have to launch a nondescript EXE called NoloServer.exe. I think gamers will be happier if their running programs have user-interfaces and so they can tell what they are, and they can voluntarily run them or not if so.
Thank you.
P.S. The demo on the SDK download the other day is not working, however I was surprised to find today it's replaced with a link to this GitHub project. I will have to try again with these files.
For the first question, As far as I know, the vs run-time dll is necessary, And we have no intention to public static-library,
The next question, We will consider a wise way to close the noloserver.exe.
Hello, I am new to Nolo, I was given a kit a few days ago. I've written a letter to the email here a few days ago.
I wonder some things: One is if it's possible to not have to redistribute Visual Studio run-times to use your binaries here? I.e. by using the static-library option when building them. Two is the server EXE is not very end-user friendly...
The Nolo Assistant program has a game mode, that says Start Game. Wouldn't that be a better user experience? This way my software would not have to launch a nondescript EXE called NoloServer.exe. I think gamers will be happier if their running programs have user-interfaces and so they can tell what they are, and they can voluntarily run them or not if so.
Thank you.
P.S. The demo on the SDK download the other day is not working, however I was surprised to find today it's replaced with a link to this GitHub project. I will have to try again with these files.