Open malkavk opened 3 years ago
I am not sure if this way of supporting alternate layouts is possible with Valkyrie. It would be interesting though with the sub-directories for alternate layouts since it would make creating those much easier. So I guess this is not a bug but a new feature request.
Examples of how it will work with Valkyrie can be found with:
I done my my first scenario as these scenarios. But "Valkyrie Examples and Demos" is almost like my scenario (only difference is that on "Valkyrie Examples and Demos" the user selects a sub quest).
It is not a new feature. It works fine... in English.
I renamed localization files to Localization.English.txt and edited quest.ini files to use just English. I switched my interface to other languages and all my Portuguese texts were there.
I could suggest 3 ways to fix this (considering quest.ini as key file):
@mayjak, I found a specific behavior (this might help find the problem).
In the root scenario directory, the default language works fine.
In sub-scenarios, the default language setting is ignored. If the scenario does not have the same localization file as the language defined in Valkyrie, the default language will be ignored and Valkyrie will attempt to load Localization.English.txt into the sub-scenario directory (if it is defined as language in quest.ini file into sub-scenario directory).
Describe the bug
My default interface language is Portuguese. Creating a scenario with onjust one map there is no problem. Creating a scenario that have multiples sub maps (like on "Valkyrie Examples and Demos"), when a user uses a different interface language and that translation file does not exists, default language file is not loaded on sub maps.
Scenario
https://github.com/malkavk/ConversaDeBebado
Steps to reproduce the behavior:
Expected behavior
On right side of the screen text should appear.
LogFile
Desktop is 1366 x 768 @ 60 Hz Initialize engine version: 2018.4.29f1 (50cce2edf27f) GfxDevice: creating device client; threaded=1 Renderer: Mesa Intel(R) HD Graphics 620 (KBL GT2) Vendor: Intel Version: 4.6 (Core Profile) Mesa 21.1.7 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control 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(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/advapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/advapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libadvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/Advapi32 Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll.so Fallback handler could not load library /home/jack/Aplicativos/valkyrie/valkyrie_Data/Mono/libAdvapi32.dll Asset location: /Road to Legend_Data
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Could not find main assets file: /Road to Legend_Data/resources.assets
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FFG D2E not found.
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Asset location: /Mansions of Madness_Data
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Could not find main assets file: /Mansions of Madness_Data/resources.assets
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FFG MoM not found.
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 616. Total: 0,794000 ms (FindLiveObjects: 0,172000 ms CreateObjectMapping: 0,015000 ms MarkObjects: 0,597000 ms DeleteObjects: 0,009000 ms)
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Setting up 2 worker threads for Enlighten. Thread -> id: 7f37f3fff640 -> priority: 1 Thread -> id: 7f37f37fe640 -> priority: 1 INFO: Start game as MoM
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INFO: Accessing quests
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INFO: Select quest ConversaDeBebado
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0) INFO: ... and launch online quest
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INFO: Start quest from details screen
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INFO: Moving to hero selection screen
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loading quest from: "/tmp/Valkyrie/ConversaDeBebado.valkyrie/quest.ini"
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loading quest from: "/tmp/Valkyrie/ConversaDeBebado.valkyrie/ConversaDeBebado-V08/quest.ini"
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Key not found: UIPrologueText.uitext
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INFO: Accessing config
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new current language stablished:Portuguese
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INFO: Accessing quests
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0) INFO: Sorting through stats data available for 103 scenarios
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 996. Total: 12,854000 ms (FindLiveObjects: 0,242000 ms CreateObjectMapping: 0,031000 ms MarkObjects: 12,544000 ms DeleteObjects: 0,036000 ms)
INFO: Select quest ConversaDeBebado
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0) INFO: ... and launch online quest
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INFO: Start quest from details screen
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INFO: Moving to hero selection screen
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loading quest from: "/tmp/Valkyrie/ConversaDeBebado.valkyrie/quest.ini"
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loading quest from: "/tmp/Valkyrie/ConversaDeBebado.valkyrie/ConversaDeBebado-V03/quest.ini"
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Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 869. Total: 12,617000 ms (FindLiveObjects: 0,231000 ms CreateObjectMapping: 0,029000 ms MarkObjects: 12,226000 ms DeleteObjects: 0,131000 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 869. Total: 12,054000 ms (FindLiveObjects: 0,231000 ms CreateObjectMapping: 0,026000 ms MarkObjects: 11,789000 ms DeleteObjects: 0,006000 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 869. Total: 12,249000 ms (FindLiveObjects: 0,190000 ms CreateObjectMapping: 0,021000 ms MarkObjects: 12,030000 ms DeleteObjects: 0,007000 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 869. Total: 12,167000 ms (FindLiveObjects: 0,201000 ms CreateObjectMapping: 0,022000 ms MarkObjects: 11,937000 ms DeleteObjects: 0,007000 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 869. Total: 11,870000 ms (FindLiveObjects: 0,182000 ms CreateObjectMapping: 0,021000 ms MarkObjects: 11,660000 ms DeleteObjects: 0,007000 ms)
Screenshots
English: Portuguese:
Valkyrie Version
2.5.6
Desktop
Smartphone
Additional context
This scenario has 9 different maps. These maps use the same tiles and tokens, but with different placements. Except for the mission title (to make scenario edition easier), all tuples (interface elements - text) are the same. Different configurations were tested:
With the exception of the 6th test, all the others got the same error. On Editor this issue doesn't happen.